Both of our .NET libraries finaquant® protos (non-commercial) and finaquant® calcs (commercial) contain Matrix and Vector functions in addition to Table Functions. In fact, table functions are higher level constructs that are based on matrix and vector functions of the library.
You may find examples for Matrix and Vector functions in the Visual Studio file FinaquantCalcsStarter (or FinaquantProtosStarter) that you can download at the corresponding product page (see related downloads).
Parallel to field types of tables (text attribute, numeric attribute, key figure) there are three types of matrices and vectors:
- KeyMatrix/KeyVector (double)
- NumMatrix/NumVector (integer)
- TextMatrix/TextVector (string)
Here are some examples for creating matrices, and making operations with them:
// create 2x3 matrix with element values KeyMatrix M1 = KeyMatrix.CreateMatrixWithElements(2, 3, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0); // view matrix System.Diagnostics.Debug.WriteLine("2x3 matrix with elements \n" + M1); // access elements of matrix System.Diagnostics.Debug.WriteLine("M(1, 1) = " + M1[0, 0]); // first element System.Diagnostics.Debug.WriteLine("M(2, 3) = " + M1[1, 2]); // last element // matrix properties System.Diagnostics.Debug.WriteLine("Element count = " + M1.ElementCount); System.Diagnostics.Debug.WriteLine("Number of rows = " + M1.nRows); System.Diagnostics.Debug.WriteLine("Number of columns = " + M1.nCols); System.Diagnostics.Debug.WriteLine("Is M1 empty matrix? " + M1.IsEmpty); // transpose matrix M2 = KeyMatrix.Transpose(M1); // matrix multiplication M3 = M1 * M2; // matrix-scalar multiplication M4 = 5.25 * M3; |
Matrix and Vector function examples in FinaquantCalcsStarter:
Matrix Functions//************************************************ // Matrix of type KeyMatrix (key figure) //************************************************ // define variables KeyMatrix kM1, kM2, kM3; // Create 2x3 matrix with constant elements kM1 = KeyMatrix.CreateConstantMatrix(nRows: 2, nCols: 3, ConstValue: 3.0); // display matrix in immediate window System.Diagnostics.Debug.WriteLine("2x3 constant matrix \n" + kM1); // Create 3x3 identity matrix kM1 = KeyMatrix.CreateIdentityMatrix(nRows: 3); System.Diagnostics.Debug.WriteLine("3x3 identity matrix \n" + kM1); // Create 2x3 matrix with element values kM1 = KeyMatrix.CreateMatrixWithElements(2, 3, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0); System.Diagnostics.Debug.WriteLine("2x3 matrix with elements \n" + kM1); // access elements of matrix System.Diagnostics.Debug.WriteLine("M(1, 1) = " + kM1[0, 0]); // first element System.Diagnostics.Debug.WriteLine("M(2, 3) = " + kM1[1, 2]); // last element // matrix properties System.Diagnostics.Debug.WriteLine("Element count = " + kM1.ElementCount); System.Diagnostics.Debug.WriteLine("Number of rows = " + kM1.nRows); System.Diagnostics.Debug.WriteLine("Number of columns = " + kM1.nCols); System.Diagnostics.Debug.WriteLine("Is M empty matrix? " + kM1.IsEmpty); // create 3x2 matrix with randon-valued elements between 0 and 1 kM1 = KeyMatrix.CreateRandomMatrix(nRows: 3, nCols: 2, nRandSeed: 100); System.Diagnostics.Debug.WriteLine("3x2 matrix with random elements = \n" + kM1); // transpose matrix kM2 = KeyMatrix.Transpose(kM1); System.Diagnostics.Debug.WriteLine("2x3 transposed random matrix = \n" + kM2); // sum of all matrix elements System.Diagnostics.Debug.WriteLine("Element sum = " + kM2.SumOfElements(RowColDirection.AllElements)); // Row-by-row sum of matrix elements System.Diagnostics.Debug.WriteLine("Row-by-row sum = " + kM2.SumOfElements(RowColDirection.RowByRow)); // Create 2x2 matrix with sequentiel elements values kM1 = KeyMatrix.CreateSequentielMatrix(nRows: 2, nCols: 2, StartValue: 1.0, Interval: 1.0); System.Diagnostics.Debug.WriteLine("2x2 sequentiel matrix = \n" + kM1); // determinant of 2x2 sequential matrix created above System.Diagnostics.Debug.WriteLine("Determinant of 2x2 sequentiel matrix = \n" + KeyMatrix.Determinant(kM1)); // inverse matrix kM2 = KeyMatrix.Inverse(kM1); System.Diagnostics.Debug.WriteLine("Inverse matrix = \n" + kM2); // matrix multiplication: M x inverse(M) System.Diagnostics.Debug.WriteLine("M x inv(M) = \n" + KeyMatrix.MultiplyMatrices(kM1, kM2)); // multiply all elements of random matrix with scalar 100 kM1 = KeyMatrix.CreateRandomMatrix(nRows: 2, nCols: 3, nRandSeed: 100); System.Diagnostics.Debug.WriteLine("2x3 random matrix R = \n" + kM1); kM2 = KeyMatrix.MultiplyMatrixWithScalar(kM1, 100.0); System.Diagnostics.Debug.WriteLine("R x 100 = \n" + kM2); // matrix partitioning NumVector RowIndices = NumVector.CreateVectorWithElements(0, 1); // 1. and 2. rows NumVector ColIndices = NumVector.CreateVectorWithElements(0, 2); // 1. and 3. columns kM2 = KeyMatrix.MatrixPartition(kM1, RowIndices, ColIndices); System.Diagnostics.Debug.WriteLine("Submatrix M([1 2], [1 3]) = \n" + kM2); // exponential of every matrix element kM2 = KeyMatrix.OperationOnElements(kM1, Math.Exp); System.Diagnostics.Debug.WriteLine("exponential(M) = \n" + kM2); //************************************************ // Matrix of type NumMatrix (numeric attribute) //************************************************ // define variables NumMatrix nM1, nM2, nM3; // Create 3x4 matrix with random elements between 10 and 99 nM1 = NumMatrix.CreateRandomMatrix(nRows: 3, nCols: 4, nRandSeed: 100, minVal: 10, maxVal: 99); System.Diagnostics.Debug.WriteLine("Random matrix (10, 99) = \n" + nM1); // Create 2x3 matrix with sequentiel valued elements from 0 to 5 nM1 = NumMatrix.CreateSequentielMatrix(nRows: 2, nCols: 3, StartValue: 0, Interval: 1); System.Diagnostics.Debug.WriteLine("Sequentiel matrix = \n" + nM1); //************************************************ // Matrix of type TextMatrix (text attribute) //************************************************ // define variables TextMatrix tM1, tM2, tM3; // Create 2x3 matrix with element values tM1 = TextMatrix.CreateMatrixWithElements(2, 3, "tiger", "lion", "leopard", "cheetah", "puma", "jaguar"); System.Diagnostics.Debug.WriteLine("2x3 cat matrix = \n" + tM1); // generate matrix by combinations TextVector colors = TextVector.CreateVectorWithElements("red", "blue", "green", "black"); TextVector cars = TextVector.CreateVectorWithElements("Audi", "Ford", "Toyota"); tM1 = TextMatrix.GenerateMatrixByCombinations(colors, cars); System.Diagnostics.Debug.WriteLine("All possible combinations of colors & cars = \n" + tM1); |
//************************************************ // Vector of type KeyVector (key figure) //************************************************ // define variables KeyVector kV1, kV2, kV3; // Create vector with element values kV1 = KeyVector.CreateVectorWithElements(2, 4, 6, 9); System.Diagnostics.Debug.WriteLine("Create vector with elements: " + kV1); // Create a sequence vector kV1 = KeyVector.CreateSequenceVector(StartValue: 1, Interval: 2, nLength: 5); System.Diagnostics.Debug.WriteLine("Sequence vector: " + kV1); // Create vector with a constant value for all elements kV1 = KeyVector.CreateConstantVector(nLength: 6, ConstantValue: 5.2); System.Diagnostics.Debug.WriteLine("Constant vector: " + kV1); // Create vector with random values between 0 and 1 kV1 = KeyVector.CreateRandomVector_A(nLen: 4, nRandomSeed: 100); System.Diagnostics.Debug.WriteLine("Random vector (0, 1): " + kV1); // Create vector with random values between 10 and 99 kV1 = KeyVector.CreateRandomVector_B(nLen: 6, nRandomSeed: 100, LowerLimit: 10, UpperLimit: 99); System.Diagnostics.Debug.WriteLine("Random vector (10, 99): " + kV1); // Add two vectors: KeyVector.AddTwoVectors() kV1 = KeyVector.CreateVectorWithElements(2, 4, 6, 8); kV2 = KeyVector.CreateVectorWithElements(1, 2, 3, 4); kV3 = kV1 + kV2; System.Diagnostics.Debug.WriteLine("V1 + V2 = " + kV3); // Apply math operation on every vector element kV1 = KeyVector.CreateVectorWithElements(10, 100, 1000); System.Diagnostics.Debug.WriteLine("V1 = " + kV1); kV2 = KeyVector.OperationOnElements(kV1, Math.Log10); System.Diagnostics.Debug.WriteLine("log10(V) = " + kV2); //************************************************ // Vector of type NumVector (numeric attribute) //************************************************ // define variables NumVector nV1, nV2, nV3; // Create a sequence vector nV1 = NumVector.CreateSequenceVector(StartValue: 1, Interval: 2, nLength: 5); System.Diagnostics.Debug.WriteLine("Sequence vector: " + nV1); // Vector partition: Get subvector NumVector PositionIndices = NumVector.CreateVectorWithElements(0, 1, 2, 0, 1, 2); nV2 = NumVector.Partition(nV1, PositionIndices); System.Diagnostics.Debug.WriteLine("Subvector: " + nV2); // swap vector elements 1 and 5 NumVector.SwapVectorElements(nV1, ind1: 0, ind2: 4); System.Diagnostics.Debug.WriteLine("Swap 1-5: " + nV1); // reverse element order System.Diagnostics.Debug.WriteLine("Reverse(V1): " + NumVector.Reverse(nV1)); // find element indices; find positions (indices) of 3 in vector bool IfFound; nV1 = NumVector.CreateVectorWithElements(3, 2, 3, 2, 3, 4, 5, 3); NumVector.FindElements(nV1, ComparisonOption.Equal, SearchValue: 3, Vind: out nV2, Vval: out nV3, IfFound: out IfFound); System.Diagnostics.Debug.WriteLine("Positions of 3 in vector: " + nV2); //************************************************ // Vector of type TextVector (text attribute) //************************************************ // define variables TextVector tV1, tV2, tV3; // Create vector with element values tV1 = TextVector.CreateVectorWithElements("tiger", "lion", "leopard"); System.Diagnostics.Debug.WriteLine("Create vector with elements: " + tV1); // find intersection (common elements) of two vectors tV2 = TextVector.CreateVectorWithElements("tiger", "bear", "leopard", "jaguar"); tV3 = TextVector.Intersection(tV1, tV2); System.Diagnostics.Debug.WriteLine("V1 INTERSECTION V2 = " + tV3); // Sort vector tV3 = TextVector.Sort(tV2, FinaquantCalcs.SortOrder.Ascending); System.Diagnostics.Debug.WriteLine("Sort(V) = " + tV3); |